0 ◆ Dark Matter
Collapse everything into a black hole. Money, upgrades, Stardust and Stardust upgrades all reset. You gain Dark Matter, and the Constellation opens: a board your orb chains power. Requires 1,000 Stardust earned since the last Collapse.
Dark Matter upgrades
Rifts
A Rift is a harder run with a twist. Entering one resets money and upgrades (Stardust is kept, and Supernova is blocked while inside). Reach the goal to seal it for a permanent reward. You can abandon a rift at any time.
Click the field to detonate. Orbs caught in the blast pop for money.
Chain Reaction makes popped orbs explode too, up to your chain depth. Every step deeper is multiplied by Resonance.
Red orbs blast big without using up depth. Gold orbs are worth ×15. Violet orbs burst into new orbs.
Crystals grow across the field. Touch one and the whole lattice shatters, firing blasts along the way.
Collapse resets even Stardust for Dark Matter and opens the Constellation. Every orb chain charges its core, and the core fires pulses through the nodes you place. Collectors turn pulses into Flux, which multiplies orb value forever. Rifts are harder runs that unlock new node types.
Progress saves automatically. Drones keep earning (at half rate) while you're away, up to 2 hours.